"Lighter for casual players, heavier for hardcore players — an update with the nostalgic scent of old Lost Ark." The game had grown too vertical and rigid; this is about fun anyone can pick up easily.
An elegant, intellectual and refined character who bends time and space — tuning his weapon through a dimensional clock. A youthful, teenage-sized build.
Pairs with Mokoko Base Camp rewards — can start with 6 relic cores.
8-player raid · 2 gates. Set right after Kadarum: Serca ambushes Basilio, who hands Belgardin's corpse to Kakul-Saydon.
Nightmare is clearly harder than Serca; Normal/Hard sit at a lighter, Serca-level difficulty.
Runs for the first ~6 weeks. Limited rewards — completing clear-count & mastery missions grants the party lounge skin & relic title (previously a Kazeros "The First" reward).
First-clear reward. Growth gear granting both ATK & DEF; uses both Destiny Destruction & Guardian Stones, but does not affect item level.
Intuitive, comfortable solo play of major raids.
Serca — 3,400 medals. Solo or party matchmaking (like Guardian Raids).
Mokoko buff extended to 1720 · crisis evasion every 1 min (was 6) & recovery-skill cooldown halved · clearing endgame with a Mokoko auto-grants Honor. Entry requirements removed for Cathedral of the Horizon & Serca Normal story quests.
An adventurer guild buys the island and reopens it as a community hub — play, food & things to do together. Earn postcards (event coins) to exchange for rewards; none of it is required.
Papunika's most popular board game — a PVE solo match vs NPC AI, playable from a widget under the minimap. 10 stages, but rewards from stage 3; a hidden reward awaits at stage 10.
A "thump-thump" random box. No need to visit — rewards stack in real time for up to 7 days. Touch the Summer Camp marble weekly to collect.
8-vs-8 team Cahni-transformation racing — all PVP elements stripped out.
Transform into a Mokoko, dodge Toto's attacks and smash as many watermelons as possible — PVP elements removed.
A brand-new 4-player raid format set in a Cube backdrop, with a new boss added every week, reworked from past raid bosses.
Normal & Hard are enjoyable difficulties. Nightmare won't be easy (China's "The First" players have seen it). New patterns that bring out each boss's personality.
Arrives with the summer update / Belgardin launch — watch the stream for an in-game coupon; raffle for chicken.
At Daerim Warehouse. Public zone open anytime; goods zone by reservation. Buy real clothes → get the matching in-game avatar outfit.
Planned for mid-August.
Winning mounts, weapons & pets being made for the 8th-anniversary release.
Daily content expansion: Rifts / Subjugation / Halmosi get a 3rd stage; Chaos Gates updated for 1770+. Aldebaran's Sea is pushed to Winter.