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Ranger Point Guide

How the guide is made

Board nodes, damage ranks, traits, stigmas and the macro come from a Ranger combat simulator; the defensive passives follow common guides. Below: how it works and how far to trust it.

The simulator

Damage per hit

(Attack × coefficient + rank bonus) × damage boosts × crit × Double

Crit against bosses

Speed and timing

Test character and fight

How we check it

Reading the numbers

  • DPS % numbers compare options ("A beats B"). They are not the DPS you will see: that depends on your gear and play.
  • "Without it, you lose X%": DPS lost with only that one thing left out. Such numbers don't add up: the parts of the rotation feed each other.
  • "Same DPS" or "about the same": too close to call. The guide then follows a popular Ranger guide.
  • Stagger rates are counted in real Korean and Taiwanese fights, not simulated.
  • Global has no combat logs yet. We re-check once it does. Every change is in the changelog.

Not covered

  • PvP
  • Farming
  • Party buffs
  • Boss mechanics that stop you attacking

Questions

Why does it disagree with my build?

It's tuned for one fight: an endgame boss and a level-45 Ranger in dungeon gear. PvP, farming and better gear change the answer. Many picks are close, so either can be fine.

Why are some skills not in the rotation?

They are utility, not boss damage: Setup lists them under Utility. Explosion Trap and Defiance get skill points last, at level 45. The defensive passives get a few points while levelling, for survival.

Is this official?

No. It is an unofficial fan guide, not affiliated with NCSOFT.